This guide will offer some general advice followed by some examples of situations you may find yourself in, however be warned, this is purely an introduction as the split second decision making nature of combat squad leading in the more hectic fights is very closely tied to your experience as a squad leader and is best learned out on the battlefield. Continue reading
Within MoX we will often open our squads as primarily a recruitment tool, and also to increase our numerical impact upon the battlefield (If you play on Miller come join us!).
Leading a public platoon is one of the most challenging and exhausting roles in Planetside 2. It is a task that sees you trying to mould a group of unknown individuals into an effective fighting force. Success is demanded, and good administrative skills are required, as is an ability to read and predict the flow of battle.
(This guide is written in the assumption that you have at least 4-5 outfit members online and playing alongside you in the platoon, If you are leading on your own (very brave) some aspects of this guide may not apply) Continue reading
Facilitating the zerg.
Please note this guide is written from the perspective of the squad / platoon leader of a smaller outfit capable of filling 1-2 squads. If you can field a full platoon or more then the ideas contained within may be less relevant as you may have the numbers to approach the objectives directly and not have to rely on allies to help achieve your objectives.
So you have found yourself and your outfit embroiled in a huge battle with numbers of players on each side. Two zergs have collided and little headway is made on either side as more and more bodies are thrown into the grinder. As a member of an organised outfit you may find that acting in an intelligent manner can allow you to tip the battle in your favour even when you are only running a single squad. Continue reading