This guide will offer some general advice followed by some examples of situations you may find yourself in, however be warned, this is purely an introduction as the split second decision making nature of combat squad leading in the more hectic fights is very closely tied to your experience as a squad leader and is best learned out on the battlefield. Continue reading
Within MoX we will often open our squads as primarily a recruitment tool, and also to increase our numerical impact upon the battlefield (If you play on Miller come join us!).
Leading a public platoon is one of the most challenging and exhausting roles in Planetside 2. It is a task that sees you trying to mould a group of unknown individuals into an effective fighting force. Success is demanded, and good administrative skills are required, as is an ability to read and predict the flow of battle.
(This guide is written in the assumption that you have at least 4-5 outfit members online and playing alongside you in the platoon, If you are leading on your own (very brave) some aspects of this guide may not apply) Continue reading
“The concept of applying fires from all sources to suppress, neutralize, or destroy the enemy, and the tactical movement of combat forces in relation to the enemy. At the squad level, it entails a team placing suppressive fire on the enemy as another team moves against or around the enemy.”
The idea of using a force to fix the enemy in place while another engages and destroys them (preferably from the flank or rear) is a very old one and has been employed since antiquity. It is a very simple tactic to pick up and is often employed to great success within a disciplined squad. Continue reading
Being forced back in the face of a numerically superior force can suck, but it doesn’t always have to be that way. With a little forethought and timing your squad can retain the initiative and be victorious even when an enemy zerg is bearing down upon you. Continue reading
To understand the zerg and eventually counter it we must first deduce what it actually is and how it is likely to behave.
To me the term zerg can refer to any large offensively minded concentration of troops
Fortunately it will tend to follow a series of rules. Continue reading
As a small squad based you are often faced with overwhelming enemy numbers, you lack the resources of the massive outfits that are able to field hundreds of players at once, yet all is not lost.
If you take the time to study where you will attack and defend and decide in advance how you will do this you can more than hold your own, I often find that our single MoX squad we will make a huge difference to a fight. Much of this is possible by knowing what our strengths and weaknesses are Continue reading
Planetside2 can be an awkward beast for the leader of a small squad, especially when you consider that you are a 12 man drop in a battle containing potentially hundreds of individuals on each side. With the introduction of a Lattice system on Indar funneling players into predictable locations many people have loudly complained that there is nothing for their small squads and outfits to accomplish.
My character in Planetside 2 is PirateCat, and I play most often as a medic and regularly as a squad leader for MoX fighting for the Terran Republic on the Miller Server. A veteran outfit from Planetside 1 containing individuals from across the globe who are united by a desire to work together well as a unit fighting away from the zerg and defeating the enemy through superior training, tactics and cunning. We have developed a number of strategies to allow us, as a small outfit to not only survive, but thrive in an environment where numerical superiority is often considered the only way to win.