Operation Run Away! – A guide to tactical withdrawals

Being forced back in the face of a numerically superior force can suck, but it doesn’t always have to be that way. With a little forethought and timing your squad can retain the initiative and be victorious even when an enemy zerg is bearing down upon you. Continue reading

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Xp as a behavioral control mechanism

Do you get bored and frustrated waiting for a biolab capture to go through along with 100 other players? (normally vs 1 happy little enemy farming for all he is worth), or do you rush into an exposed position to attempt to revive a fallen random player knowing you are likely to be killed yourself (guilty!) or do you laugh with glee when you have the popular sunderer racking up the xp for you (50 spawns = 1 kill btw). If so you are being manipulated by the xp system. Continue reading

Know thy Enemy – The Zerg Part one – Behavioural aspects of the Zerg.

To understand the zerg and eventually counter it we must first deduce what it actually is and how it is likely to behave.

To me the term zerg can refer to any large offensively minded concentration of troops

Fortunately it will tend to follow a series of rules. Continue reading

Know Thyself – a brief guide to the general strengths and weaknesses of the single squad in Planetside 2

As a small squad basedĀ  you are often faced with overwhelming enemy numbers, you lack the resources of the massive outfits that are able to field hundreds of players at once, yet all is not lost.

If you take the time to study where you will attack and defend and decide in advance how you will do this you can more than hold your own, I often find that our single MoX squad we will make a huge difference to a fight. Much of this is possible by knowing what our strengths and weaknesses are Continue reading

An introduction to tackling Planetside 2 head on as leader of a single squad.

Planetside2 can be an awkward beast for the leader of a small squad, especially when you consider that you are a 12 man drop in a battle containing potentially hundreds of individuals on each side. With the introduction of a Lattice system on Indar funneling players into predictable locations many people have loudly complained that there is nothing for their small squads and outfits to accomplish.

My character in Planetside 2 is PirateCat, and I play most often as a medic and regularly as a squad leader for MoX fighting for the Terran Republic on the Miller Server. A veteranĀ  outfit from Planetside 1 containing individuals from across the globe who are united by a desire to work together well as a unit fighting away from the zerg and defeating the enemy through superior training, tactics and cunning. We have developed a number of strategies to allow us, as a small outfit to not only survive, but thrive in an environment where numerical superiority is often considered the only way to win.