Please note all diagrams in this post are added as a visual aid only and should not be taken to represent exact troop deployments, enemy movements or base design. I play TR so allies will always be red unless specifically stated otherwise.
During Operations when not engaging larger enemy forces on the edge of a zerg we in MoX will often find ourselves alone at a base, having either resecured it from the enemy, or attempting to capture it for some wider strategic goal.
Here one of the most serious threats we face is an enemy galaxy transport dropping a squad of enemy troops on the base.
When loaded enemy galaxies approach you can be sure that they will often contain a motivated and organised enemy force inside, who are likely to be communicating and wish for nothing more than to evict you and claim the base for their own. These attacks have become more frequent on lattice controlled continents as outfits attempt to find avenues of attack and opportunities for combat away from a large scale grindfest at a choke point or biolab.
This guide will explore their common methods of attack, as well as exploring some ways of defeating the enemy. Continue reading →
This guide will offer some general advice followed by some examples of situations you may find yourself in, however be warned, this is purely an introduction as the split second decision making nature of combat squad leading in the more hectic fights is very closely tied to your experience as a squad leader and is best learned out on the battlefield. Continue reading →
Within MoX we will often open our squads as primarily a recruitment tool, and also to increase our numerical impact upon the battlefield (If you play on Miller come join us!).
Leading a public platoon is one of the most challenging and exhausting roles in Planetside 2. It is a task that sees you trying to mould a group of unknown individuals into an effective fighting force. Success is demanded, and good administrative skills are required, as is an ability to read and predict the flow of battle.
(This guide is written in the assumption that you have at least 4-5 outfit members online and playing alongside you in the platoon, If you are leading on your own (very brave) some aspects of this guide may not apply) Continue reading →
Please note this guide is written from the perspective of the squad / platoon leader of a smaller outfit capable of filling 1-2 squads. If you can field a full platoon or more then the ideas contained within may be less relevant as you may have the numbers to approach the objectives directly and not have to rely on allies to help achieve your objectives.
So you have found yourself and your outfit embroiled in a huge battle with numbers of players on each side. Two zergs have collided and little headway is made on either side as more and more bodies are thrown into the grinder. As a member of an organised outfit you may find that acting in an intelligent manner can allow you to tip the battle in your favour even when you are only running a single squad. Continue reading →
Being forced back in the face of a numerically superior force can suck, but it doesn’t always have to be that way. With a little forethought and timing your squad can retain the initiative and be victorious even when an enemy zerg is bearing down upon you. Continue reading →
As a small squad based you are often faced with overwhelming enemy numbers, you lack the resources of the massive outfits that are able to field hundreds of players at once, yet all is not lost.
If you take the time to study where you will attack and defend and decide in advance how you will do this you can more than hold your own, I often find that our single MoX squad we will make a huge difference to a fight. Much of this is possible by knowing what our strengths and weaknesses are Continue reading →